Nature, supernature and a game of communication
Senin, 10 Januari 2011
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A lot depends on what we mean by subjectivity. I think subjectivity is the name we give to a process of regulation between individual minds and bodies, and a real (i.e. Objective) world of matter, society and agency. Many would disagree: those, for example, who postulate 'mental causes' for experience (but who can never say 'what caused the cause..?'); those who postulate behavioural causes for experience (but who ascribe the cause of behaviour to behaviour, and discount any 'inner life'). My underatanding of subjectivity starts with thinking through how subjectivity may be infused with a reality about which some degree of naturalistic objectivity is possible. There may be other aspects of that reality about which naturalistic objectivity is not possible, but those aspects are nevertheless also causally efficacious on subjective experience. This is, of course, a supernatural conjecture - but one which I am not uncomfortable with - maybe only because my own personal identity, intellectual endeavour and belief has developed along these particular lines.
To begin with, we can characterise a 'game' being played between homeostatic systems, whereby the communications of those systems, and the consequent responses from neighbouring systems are constitutive of their homeeostasis. This is the analogue of subjective experience, where individuals maintain homeostasis through making communications, which are themselves constituted by the state of those individuals and constitutive of the the environment which in turn is causal on the future states of agents. A simple NetLogo program can represent this sort of game, and the agents and their different types of communications (which are constitutive of the different regulating mechanisms of the agents) are shown in different colours. Some agents are not connected. These are red, which means their unmanaged variety is at a critical level: they are in oscillation. Regulation only comes through communication.
I've been thinking about this aspect of it. When we talk about 'learning' in an abstract sense, we reflect on our own experience, and mistakenly abstract a learning individual in isolation from anyone else. It's a similar sort of category error to that of a private language. We cannot conceive of an individual in absolute isolation from any social context. (I remember Margaret Archer arguing with Roy Bhaskar about whether there was always a social element in being. She didn't think so, he did. I think he was right.) In essence, this means that sentient existence and an environment of communication are co-determining in the same way as Lovelock's Gaia theory presents 'life' and 'atmostphere' (again using cybernetic models).
However, this is a repeated game, so there are emergent strategies. I have a bit more work to do on this model! If I start to play with deltas for the emergent strategy, is there a way in which I can identify the 'double binds' which emerge from particular communications?
The key thing, it seems to me, is to find a way of characterising the agency of someone who might manipulate this model. In my NetLogo model, agents are dragged around the screen (hopefully to places where they are more likely to have successful communications). Agents might learn of these dragging events. They might detect difference in the agency of dragging for beneficial communicative effect, and the agency of dragging for detrimental communicative effect. This might create the grounds for identifying some sort of contradiction, upon which the beginnings of a topology might emerge.
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Judul: Nature, supernature and a game of communication
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